Inside Fallout, Gaming’s Most Surprising Television Success
The post-apocalyptic TV show has come back to its platform, and it's safe to say that viewers were pleasantly surprised by the quality of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it managed to capture different facets of the player's experience.
We followed Lucy the vault dweller, striving to act with integrity and discovering that the barren landscape made that exceptionally challenging; Max, the militant faction rookie, who starts doubting his cult's dogma and causes significant chaos in powered exoskeleton; and Walton Goggins's character, a standout performance who has completely shed any moral compass out in the contaminated wilderness.
Setting the Stage for Season Two
The show's first season ending revealed crucial details about who helped cause the nuclear war that condemned a society in bomb-proof bunkers for an extended period. It also left numerous mysteries unanswered for the next installment – and, on this occasion, hopes are much greater.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.
“Heading into the first season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the reception to the show, so this time people are coming in with more excitement and different expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the franchise, even if it was technically flawed at launch.
“It has a desert vibe, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That parched, desolate iconic highway feeling of the game is so much fun to bring into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its production team prioritized physical models and environments were built, echoing the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” says another of the showrunners. “The whole point of an adaptation, especially of a video game, is to appear as if it’s real.”
Indeed, almost every element you see on-screen is practical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is developed by accomplished storytellers who are also passionate gamers, in collaboration with the game developers behind the video games. This shared passion for the universe is clear in the end result.
The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, representing a shift from the first season. This format will allow for a new viewing experience, something the creators themselves are looking forward to engage with.
“It's richer, it’s larger in scale, it’s wittier, it has a lot of revelations,” says Howard. “I am excited to seeing what people think.”